Early alpha · Windows

Bed Wars Revamped

The bed-defense classic, rebuilt as a standalone competitive shooter. Guard your bed. Break theirs.

A floating grass island with a stone hall, a tower, a staircase and a wooden plank bridge reaching out into a clear sky.

The idea

Remember Bed Wars?

Everyone has a bed. Everyone wants yours.

You know the loop. Guard your bed, feed your generators, spend at the shop, bridge across the gap and bring the fight home with you. It is still the best idea in team games. It just never got to be its own game.

Now it is one: a standalone competitive shooter with the same tight loop and real weapons in your hands.

  • Your bed sits in the open. Defending it is your job from the first second.
  • Bridges, walls and ramps are yours to build. Nobody lays the path for you.
  • Lose the bed and every life after is your last. Make them count.
Four team islands and four smaller islands floating among clouds, joined by thin plank bridges around a central island.

Building

Build the way across. Build the way to survive.

Place floors, walls and ramps one grid cell at a time. Stack them into a bridge, a bunker or a high-ground perch. Every piece needs support, so a smart shot at the right pillar can bring a whole tower down.

Material

Wood is cheap and quick. Great for bridges, soft against anything that hits back.

First-person view of build mode: a green ghost floor tile sits on the ground next to a wooden bed with blue sheets.

Weapons

Melee breaks beds. Guns win fights.

Beds can only be broken up close, with melee or your mining tool, so a raid always means getting in someone's face. Everything else is a gunfight. Carry a knife, a sword, a bow, a handgun or an assault rifle, and watch your ammo, because it is finite.

Pick your fights, pick your range, and keep a blade handy for the bed.

Knife

Player damage (body)
25 hp
Damage vs enemy bed
25 hp
Range / cutoff
1.5 m

Sword

Player damage (body)
45 hp
Damage vs enemy bed
45 hp
Range / cutoff
2.3 m

Tempered sword

Player damage (body)
55 hp
Damage vs enemy bed
55 hp
Range / cutoff
2.3 m

Bow

Player damage (body)
70 hp
Range / cutoff
60 m
Magazine size
24 rounds

Handgun

Player damage (body)
20 hp
Range / cutoff
70 m
Magazine size
12 rounds

AR

Player damage (body)
24 hp
Range / cutoff
90 m
Magazine size
32 rounds

Numbers come straight from the alpha balance sheet and will change as we playtest.

The five weapons laid out: handgun, assault rifle, knife, sword and a curved wooden bow.

Economy

Work for it. Spend it smart.

Wood, stone, metal, gold and gems come from stations on the map. You work a station, the finished cycles pile up in its shared crate, and you collect them before someone else does.

A lineup of resource stations: a sawmill for wood and four rock stations for stone, metal, gold and gems, each with a pickaxe and a worker standing beside the sawmill.

Stations

Five resources, each with its own station. They belong to the location, not to one player.

Crates

Output waits in a shared crate. Anyone with access can collect it, so stay close.

Workers

Hire a worker at a home station to keep production ticking while you fight.

Shop

Spend on materials, weapons, ammo, healing and generator upgrades. Public generator upgrades help your enemies too.

Teams & characters

Four seasons. Four bases. One bed each.

Winter, Autumn, Spring and Summer each get a home island with the same layout, rotated to face the middle. The look changes, the fairness does not: bed, shop, stations and routes sit in matching spots on every side.

Season

Winter is blue. Snow-white floors and a blue bed.

The four home bases from above: red Autumn, golden Summer, blue Winter and green Spring, each a walled yard with a hall, a bed and market stalls.

Make the fighter yours

Pick your look in the character designer. On the field you sprint, crouch, slide and mantle ledges, with no stamina bar to slow you down.

Vest colour

Two low-poly fighters in blue vests and jeans, one in a blue cap and one with goggles on his spiky hair.

Early alpha

Join the alpha

Alpha builds go to invited players on Windows. Leave your gamertag and email and we will write when your spot opens. The game changes fast, so expect rough edges and tell us what you hit.

The upcoming release will be on Steam. Sign up below to hear when an alpha invite is ready.